Tuesday, March 13, 2012

Battle Cries

A few related spells for BFRPG, L&L, D&D1e, etc. I'm working with BFRPG, for whatever that's worth.

Banshee's Wail:
MU 3 Cleric 3 Necromancer 3
Range: 30' radius*
Duration: 1 minute per caster level.
The caster of this spell takes a deep breath, and screams, filling her voice with necromantic power. If there are any incorporeal undead (spectres and wraiths, etc) within that radius, they can echo the scream, creating their own 30' radius. This can expand the effect dramatically, but each wailer has its own 30' radius. Any living creature within the radius of the spell must immediately make a save vs. spells. Those who fail the save will also take a -1 per wailer penalty to all attack rolls, morale checks, and all saving throws, as the evil energy works on their spirits. All undead in the area affected by the spell gain +1 to attack rolls, morale checks and all saving throws per creature wailing. The maximum number of creatures who can echo the original wail is 1/3rd the original caster's level.

Wolf's Howl:
Druid 3, MU 3
Range: 30' radius and special.
This spell mimics a wolf's howl, and can be heard for one mile per in open country. The caster can choose whether it is used to call wolves within that area, and the DM can decide if there are any wolves in the area, and if they choose to respond to the call. Any wolves who arrive will act normally, having no particular hostility or amity towards the caster.
Otherwise, the spell functions as the Banshee's Wail, with the following exceptions: Rather than bolstering undead, it gives the bonus to allied wolves and allied druids. Any wolves in the radius can echo the howl, increasing its radius and effect. Any creature within the area affected who is not an allied wolf or an allied druid must make a save or be affected as by the Banshee's Wail.

Screaming Charge:
Cleric 3
Range: 30' radius
Duration: 1 round per caster level
Once again, the caster spends the round making a powerful cry, pointing towards an enemy.
In this case, the call can be taken up by any human or humanoid ally, extending the radius normally. Any human or humanoid ally within the radius can immediately move up to twice their normal move and make an attack at +1 on their attack and damage rolls for each screamer within 30' of their position at the beginning of the spell. Those affected will act normally for the duration of the spell, but will retain the bonus to attack and damage rolls. Unlike the other Battle Cries, this spell has no detrimental effect on enemies.

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