The people of Floare have long been famed as traders and travellers. They are found in the farthest flung parts of the known world and their reputation for close bargaining gives many people legitimate cause for concern. The arrival of one of their merchants in a village means miraculous sights and impossible stories, but also danger. They are absolutely unscrupulous in terms of the bargains they will make, though they are legendary for keeping their deals. There are many, many folk tales that illustrate both sides of the coin.
Their robes are distinctive, elaborately embroidered with mottoes and the flowers of the wearer's house. Most are mundane items with little value other than for their beauty. In the age of the magi, however, the mages of the red tower gave certain favored traders robes that aided them in their journeys. The robes give the wearer +1 to all saving throws, and +3 to resist any environmental hazard (weather, natural disasters, etc). They also enabled the wearer to travel for a day as if making a forced march without any of the negative effects of doing so, though each day of such use would nullify the robes' other abilities for one day following.
The last ability of the robe is concerned with the flowers embroidered on them. Each flower can be plucked and used to cast a spell. The particular spells available depend on the specific robe, but they will all be first and second level spells that target the caster. It is said that the mages of the red tower had mystical seamstresses who would embroider new flowers on a merchant's robe when they returned to Floare, but if those rumors are true, the secrets are lost.
(For BXD&D) Roll 3d6 for the number of flowers embroidered on the robe. For each, flower, roll 1d8 for the spell contained in the flower.
1 Protection from Evil
2 Shield
3 Ventriloquism
4 Detect Invisible
5 Mirror Image
6 Resist Cold
7 Bless
8 Detect Magic
(Spells For PFRPG and SW forthcoming.)
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