Fool
(Magic User 1. Range: one creature touched. Duration: one round per level.)
This spell creates an illusionary disguise for one character, chosen by the magic-user at the moment of casting. To any humanoid creature, she will appear to be a member of that creature's species and friendly. It will disguise her voice as well as her appearance, though it will not give her any ability to speak a language that she could not otherwise speak. The downside of the spell is that at the end of its duration, any creature affected by it will realize that they had been fooled, and react accordingly. It can potentially be used to buy a few rounds for the character diplomacy or gain a tactical advantage, but is most often used by younger mages to perpetrate pranks.
Fundead
(Cleric/Magic User 2. Range: radius 10'/level. Duration: one round per level.)
Casting this spell causes all humanoids in the area of effect, including the caster (at the area's center) to appear and act as zombies for one round per level of the caster. They will move forward 20' per round until they reach an obstacle. They will stop to attack any creature adjacent to them, except other (apparent or true) undead, but otherwise will move slowly for the duration of the spell. They can be turned or controlled by clerics (though never destroyed) and are affected by spells and items that affect undead. God only knows what purpose this spell was originally invented for, but it is generally now used during certain chaotic celebrations of rebirth.
Fool's Crown
This magic crown appears to be woven of twigs and flowers, and is easily broken apart. If it is broken, however, it will simply reform and appear again elsewhere. According to legend, it was given by the Earth Goddess to a simpleton as a reward for his piety. If worn by a character with an Intelligence OR Wisdom score of 8 or lower, the item's positive qualities appear. For one year, the crown will only function for that character, and will grant the following powers. He will have an effective 18 Charisma as long as the crown is worn. He can cast Confusion a number of times per day equal to the penalty to his Intelligence and Wisdom scores combined (only penalties are considered here, so a character with a -2 wisdom penalty and a +1 Intelligence bonus can cast the spell twice a day). Once per week, he can cast a Geas spell on a member of the nobility only. Finally, the wearer cannot be killed and will regenerate 1hp/HD every round while wearing the crown.
If the crown is put on by another during that year, or if it is ever put on by a character without a penalty to his Wisdom or Intelligence score, that character will suffer the effects of a confusion spell for 3d6 rounds, after which the crown will grant them an effective Charisma score of 3 as long as it is worn.